Video games have taken a lot of __1__ lately, blamed by some for __2__ violence and forstering sedentariness (sitting for a long time). Now the results of a new study stuggest that all those hours __3__ playing action-packed games might have some __4__ effects. Researchers writing today in the journal Nature report that the activity __5__ attention-related visual skills.
Through a series of experiments, C. Shawn Green and Daphne Bavelier of the University of Rochester determined that habitual video-game players were __6__ able than nonplayers to focus on visually complex situations, to keep __7__ of multiple items at once and to process fast-changing information. To rule __8__ the possibility that their results __9__ reflected a tendency for gamers to be people __10__ inherently superior visual skills, the team subjected nongamers to action-video-game training, __11__ which they played Medal of Honor for an hour __12__ day, 10 days in a __13__. Meanwhile a control group was trained on Tetris, which, __14__ Medal of Honor,requires focusing on only a single object at a __15__. After that short training period, the Medal of Honor group exhibited __16__ visual skills.
"__17__ forcing players to simultaneously juggle a number of __18__ tasks (detect new enemies, track existing enemies and avoid getting hurt, among others), action-video-game playing pushes the limits of three __19__ different aspects of visual attention," the authors conclude. "Although video-game playing may seem rather mindless," they add, "it is __20__ of radically altering visual attention processing."
Please select the words below and fill them into blanks.
|A. triggering||B. positive||C. out||D. better||E. a|
|F. in||G. unlike||H. heat||I. various||J. capable|
|K. By||L. rather||M. improved||N. simplely||O. track|
|P. time||Q. boosts||R. spent||S. with||T. row|